﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.SceneManagement.CreateSceneParameters
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.SceneManagement
{
  /// <summary>
  ///   <para>This struct collects all the CreateScene parameters in to a single place.</para>
  /// </summary>
  [Serializable]
  public struct CreateSceneParameters(LocalPhysicsMode physicsMode)
  {
    [SerializeField]
    private LocalPhysicsMode m_LocalPhysicsMode = physicsMode;

    /// <summary>
    ///   <para>See SceneManagement.LocalPhysicsMode.</para>
    /// </summary>
    public LocalPhysicsMode localPhysicsMode
    {
      get => this.m_LocalPhysicsMode;
      set => this.m_LocalPhysicsMode = value;
    }
  }
}
